Let’s talk Zombies.
ALERT: Minor storyline spoilers for World War Z inside.
I mentioned in my last post I saw World War Z. I liked it but man did it have moments where I face-palmed hard. One of my fellow bloggers brought up a point that the zombies in WWZ were simply too durable. Unless the zombie virus turned them into super steel upon infection, they would not be able to head-butt a windshield down. That aside, the movie lacked something all other zombie movies do. Zombie collateral damage.
The iconic pile of zombies to get up a wall is cool on paper, but when you think about it in practice, it makes less sense. I’m talking about injuries. Ever notice how zombie hordes usually have some jaw-less ones or ones missing arms? That’s because they are zombies that used to be humans. And if you have a shambling pack of zombies. Some fall over and get beat up.
Zombies don’t have the common sense to look at a dislocated arm and go: Oh hey. I should probably have that checked. This problem worsens when the zombies run. Oh so yeah undeath grant them the ability to not get tired right? How do you score a broken leg? It happens when you are reckless or unsafe. The Zombies of WWZ are the epitome of reckless. They don’t care if they trip. They’re gonna bust a leg and frantically claw to eat your face. That is the factor WWZ is missing.
Spoiler! The scientist that that will save the world dies in an incredibly stupid way. I really don’t see how this made the cut. Not by a zombie, or an evil terrorist. He dies because he trips, falls, and blows his own brains out with his own misfired gun.
Say it with me people: EPIC FAIL.
In fact I hope this movie gets an award for the biggest epic fail of movie history. It tells a fairly interesting story, but it’s still a stupid way to die. I also think they missed a good opportunity to explore the X seconds before you go Z thing. The best approach I’ve seen is the Walking Dead game by Telltale games. Don’t play games? Youtube it.
All October it’s The Game of Life for the next 3 Fridays. But the Wednesday topic will be shuffling a bit, including the future of Two Hunters. I have lots of good things planned for Nell and Culvir.